Shooter deluxe 2000
Jan 2019 »
A simple tank game made for Global game jam 2019 (in Vilnius). Theme was “Home”, so went for a nostalgic “twin stick shooter split screen game” which was the type of game that I’d normally play when I was a kid. I know its a quite abstract use of a theme, I actually didn’t expect for all the other participants to take the theme so literally and make their games about houses.
Objective:
Complete and present a finished game during a weekend.
Technologies Used / How they were used:
Unity + C# Quite self explainatory. Didn’t do any fancy patterns, just simple library/unity API calls for physics add force/rigid body physics. Build all the controllers and projectiles to use actual physics force and have actual weight/mass, which took some time to tweak around, but it made for a fun and dynamic experience. Also added slippery material on the playing field and gave tanks a “special ability” to use sideways thrust and turret rotation. Which allows players to slide around the whole field dodging left and right making it more of a “skating rink” shooter game than a tank game.
Blender Modeled everything myself using simple reference images of tanks and just tracing over them in blender.
What I learned:
That a game can be made over a weekend, and even shorter. ( The main playable features of the game were done in the first day ) And essentially to make any kind of game, all you need is to just make an enjoyable “player controller” first and after that build around it. Player sees the game through what they control, its the key element. And also that, if you are using physics, even the most basic of concepts suddenly becomes fun.